A year in the life of the Warhammer Online fan server



A little over a year ago, I wrote about the untimely death of Warhammer Online: Age of Reckoning, and the long road to resurrecting it. Since then the fan-run project preserving the defunct MMO, called Return of Reckoning, has continued apace. “This last year we have been working on new features and trying to balance improving stability and capacity of our server,” say the Return of Reckoning team (they asked to not be referred to by their individual names as “we work as one team for this game”).

Recently, they boosted their peak capacity from “just over 1,000 concurrent players to just under 4,000 concurrent players in around two weeks.”





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